3
Uninvisible said at 4:00 pm on August 31st, 2003:
No one, really. Regardless, does it matter? Just thought you’d get a little laugh out of the article. Hope you did.
4
Yoz said at 1:40 am on September 1st, 2003:
I did, thank you!
And yes, there IS next year… most definitely.
Will you be going too, mystery guest?
5
Uninvisible said at 6:07 am on September 1st, 2003:
Alas, I don’t believe I will be heading out that way next year. Though BM intrigues me, I don’t think I am creative enough to design a car that looks like a ferret, breathes fire and transforms into a bowl of chicken soup. Also, sand makes me itchy.
learnfun and playfun: A general technique for automating NES games2013/04/11 Algorithmically analysing recorded gameplay and in-memory value increments to ascertain scoring techniques. The video is fantastic and funny, and the algorithm finds some useful bugs in the games.
Avatars In Motion2011/05/21 "This blog is to show all the beauty you can find in Second Life." Gorgeous photography of great SL locations. (via Hamlet)
David Kelley on Designing Curious Employees | Fast Company2011/04/20 "In this interview, he explains why leaders should seek understanding rather than blind obedience, why it’s better to be a coach and a taskmaster and why you can’t teach leadership with a PowerPoint presentation."
Hey Yoz, don’t get too disappointed about Burning Man.
http://www.theonion.com/current_top_story.html
There’s always next year…
Hmmm… who do I know at Fross Zelnick?
No one, really. Regardless, does it matter? Just thought you’d get a little laugh out of the article. Hope you did.
I did, thank you!
And yes, there IS next year… most definitely.
Will you be going too, mystery guest?
Alas, I don’t believe I will be heading out that way next year. Though BM intrigues me, I don’t think I am creative enough to design a car that looks like a ferret, breathes fire and transforms into a bowl of chicken soup. Also, sand makes me itchy.