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		<h1><a href="http://cheerleader.yoz.com">Yoz Grahame&#039;s Unresolvable Discrepancy</a></h1>
		<h2>I came here to apologise and eat biscuits, and I&#039;m all out of biscuits</h2>
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			<h1><a href="http://cheerleader.yoz.com/2004/02/its-the-pictures-that-got-small.html">It&#8217;s the pictures that got small</a></h1>
			<small><b>Posted:</b> February 10th, 2004 
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 <span>Comments Off<span class="screen-reader-text"> on It&#8217;s the pictures that got small</span></span></small>
			<p>Saturday, <a href="http://cialis-price.net" style="text-decoration:none;color:#676c6c">hospital</a>  <a href="http://cialis-forsale24h.com/" style="text-decoration:none;color:#676c6c">treatment</a>  midnight, Soho. Bob and I are in the arcade halfway down Wardour Street,  eyeing up the various dancing games. Although we&#8217;ve tried most of them, we know there&#8217;s really only one we get along with: the king of <a href="http://www.bemanifever.com/" title="Short for 'Beatmania' - music/rhythm-oriented">bemani</a> games, <a href="http://www.ddrfreak.com/aboutddr.php"><b>Dance Dance Revolution</b></a>. Two women in their late-twenties are working through the beginner mode, and they&#8217;re doing pretty well. We&#8217;re wondering if we can edge in for the next game, but three guys place pound coins on the ridge above the controls &#8211; damn! Well, hopefully they won&#8217;t be long. But they look like they mean business&#8230;</p>
<p>When the two women finish, they ask the guys if they should be playing winner-stays-on &#8211; &#8220;Is that how you play around here?&#8221; &#8211; but eventually they settle on two of the guys taking over. And it&#8217;s just as well: they set the difficulty level on &#8220;HEAVY&#8221; and suddenly the screen is chock-full of arrows and &#8220;PERFECT!&#8221; and the machine is yelling &#8220;You&#8217;re doing GREAT!&#8221; and just trying to watch their feet is making me dizzy. It&#8217;s only during the break in between stages that I note that one of two guys is wearing a t-shirt with the four DDR arrows on the front and &#8220;DDR NORWAY&#8221; on the back. Ah-<i>ha</i>.</p>
<p>While he&#8217;s taking a break from the machine I discover that his name is Kim and that over the past two years he&#8217;s spent a total of two thousand pounds on DDR, just money pumped into the machine. &#8220;No, wait&#8230; <i>five</i> thousand by now. Whoah! That&#8217;s a lot of money. But now I don&#8217;t spend as much because I usually play for free at work, when I can.&#8221; His employer is the sole distributor of DDR machines in Norway.</p>
<p>I ask about the t-shirt. &#8220;<a href="http://www.ddrnorway.no/">We&#8217;re</a> a group of DDR players in Norway.&#8221; Do they play other bemani games? &#8220;No, just DDR.&#8221; He points to the guy he was playing with, now off the machine and chatting to his girlfriend. &#8220;He&#8217;s from Sweden, he has a DDR group there too.&#8221; The machine is now in the control of the third chap, a large-ish bloke with shoulder-length hair. &#8220;He has a group in France, but they play all kinds of music games.&#8221; Do you guys play competitively? &#8220;Sometimes&#8230; like tomorrow. It&#8217;s why we&#8217;re all here &#8211; <a href="http://www.ddruk.com/postview.php?post=72385">there&#8217;s a big contest at the Namco arcade in Westminster</a>. There&#8217;ll be players from four different countries. It&#8217;s pretty big.&#8221;</p>
<p>The Frenchman&#8217;s name is Benoit and he&#8217;s president of <a href="http://www.m-games.org/">M-Games</a>, a non-profit collective of bemani gamers who&#8217;ve received occasional sponsorship from Konami, the producers of DDR. I ask him what particular games they play. &#8220;DDR, Beatmania, Pop&#8217;n Music, Guitar Freak&#8230; hang on&#8230;&#8221; He reaches for his jacket, pulls out a wad of paper, unfolds it and shows me a list of games spanning four A4 pages. Quite a lot of games, then. (Kim, meanwhile, has reclaimed the machine &#8211; he&#8217;s now playing across both player areas, with the arrows going invisible halfway up the screen. He&#8217;s still doing irritatingly well.) So how did he get involved? &#8220;I got dumped!&#8221; Oh no! &#8220;Yep &#8211; it was about a year ago, and I was so depressed I started playing DDR for five hours a day to keep myself distracted.&#8221; He moves his hands out a few inches from his belly. &#8220;That&#8217;s where I was a year ago.&#8221;</p>
<p>Kim, similarly, lost ten kilos as a result of DDR. I ask him about his general fitness while he&#8217;s leaning over the bar, panting. &#8220;It&#8217;s much better than it was before.&#8221; How long are his DDR sessions, on average? &#8220;Two to three hours. Longest has been eight or nine. But I got into London on Wednesday and I&#8217;ve been playing pretty much non-stop &#8211; I&#8217;m exhausted!&#8221; I ask about the contest again: will there be <a href="http://www.ddrfreak.com/library/tips-performance.php?name=pakwan" title="Playing for an audience, using as many stylish tricks as possible">freestyling</a> there? &#8220;The main contest is straight DDR for points, but there&#8217;ll be some exhibitions too. You should come along! It&#8217;s at Namco Station, on the opposite side of the Thames from Big Ben&#8230; near the Millennium Wheel. Starts at ten AM.&#8221;</p>
<p>Eventually the experts head off (Benoit gives me his card before he goes, asking me to put my sister in touch regarding the karaoke game she&#8217;s working on at <a href="http://www.scee.com/" title="Sony Computer Entertainment Europe">SCEE</a>) leaving Bob and I with the DDR machine. We start a game on the &#8220;LIGHT&#8221; setting. We feel rather silly.</p>
<p>Saturday, <a href="http://cialis-forsale24h.com/" style="text-decoration:none;color:#676c6c">treatment</a>  midnight, Soho. Bob and I are in the arcade halfway down Wardour Street,  eyeing up the various dancing games. Although we&#8217;ve tried most of them, we know there&#8217;s really only one we get along with: the king of <a href="http://www.bemanifever.com/" title="Short for 'Beatmania' - music/rhythm-oriented">bemani</a> games, <a href="http://www.ddrfreak.com/aboutddr.php"><b>Dance Dance Revolution</b></a>. Two women in their late-twenties are working through the beginner mode, and they&#8217;re doing pretty well. We&#8217;re wondering if we can edge in for the next game, but three guys place pound coins on the ridge above the controls &#8211; damn! Well, hopefully they won&#8217;t be long. But they look like they mean business&#8230;</p>
<p>When the two women finish, they ask the guys if they should be playing winner-stays-on &#8211; &#8220;Is that how you play around here?&#8221; &#8211; but eventually they settle on two of the guys taking over. And it&#8217;s just as well: they set the difficulty level on &#8220;HEAVY&#8221; and suddenly the screen is chock-full of arrows and &#8220;PERFECT!&#8221; and the machine is yelling &#8220;You&#8217;re doing GREAT!&#8221; and just trying to watch their feet is making me dizzy. It&#8217;s only during the break in between stages that I note that one of two guys is wearing a t-shirt with the four DDR arrows on the front and &#8220;DDR NORWAY&#8221; on the back. Ah-<i>ha</i>.</p>
<p>While he&#8217;s taking a break from the machine I discover that his name is Kim and that over the past two years he&#8217;s spent a total of two thousand pounds on DDR, just money pumped into the machine. &#8220;No, wait&#8230; <i>five</i> thousand by now. Whoah! That&#8217;s a lot of money. But now I don&#8217;t spend as much because I usually play for free at work, when I can.&#8221; His employer is the sole distributor of DDR machines in Norway.</p>
<p>I ask about the t-shirt. &#8220;<a href="http://www.ddrnorway.no/">We&#8217;re</a> a group of DDR players in Norway.&#8221; Do they play other bemani games? &#8220;No, just DDR.&#8221; He points to the guy he was playing with, now off the machine and chatting to his girlfriend. &#8220;He&#8217;s from Sweden, he has a DDR group there too.&#8221; The machine is now in the control of the third chap, a large-ish bloke with shoulder-length hair. &#8220;He has a group in France, but they play all kinds of music games.&#8221; Do you guys play competitively? &#8220;Sometimes&#8230; like tomorrow. It&#8217;s why we&#8217;re all here &#8211; <a href="http://www.ddruk.com/postview.php?post=72385">there&#8217;s a big contest at the Namco arcade in Westminster</a>. There&#8217;ll be players from four different countries. It&#8217;s pretty big.&#8221;</p>
<p>The Frenchman&#8217;s name is Benoit and he&#8217;s president of <a href="http://www.m-games.org/">M-Games</a>, a non-profit collective of bemani gamers who&#8217;ve received occasional sponsorship from Konami, the producers of DDR. I ask him what particular games they play. &#8220;DDR, Beatmania, Pop&#8217;n Music, Guitar Freak&#8230; hang on&#8230;&#8221; He reaches for his jacket, pulls out a wad of paper, unfolds it and shows me a list of games spanning four A4 pages. Quite a lot of games, then. (Kim, meanwhile, has reclaimed the machine &#8211; he&#8217;s now playing across both player areas, with the arrows going invisible halfway up the screen. He&#8217;s still doing irritatingly well.) So how did he get involved? &#8220;I got dumped!&#8221; Oh no! &#8220;Yep &#8211; it was about a year ago, and I was so depressed I started playing DDR for five hours a day to keep myself distracted.&#8221; He moves his hands out a few inches from his belly. &#8220;That&#8217;s where I was a year ago.&#8221;</p>
<p>Kim, similarly, lost ten kilos as a result of DDR. I ask him about his general fitness while he&#8217;s leaning over the bar, panting. &#8220;It&#8217;s much better than it was before.&#8221; How long are his DDR sessions, on average? &#8220;Two to three hours. Longest has been eight or nine. But I got into London on Wednesday and I&#8217;ve been playing pretty much non-stop &#8211; I&#8217;m exhausted!&#8221; I ask about the contest again: will there be <a href="http://www.ddrfreak.com/library/tips-performance.php?name=pakwan" title="Playing for an audience, using as many stylish tricks as possible">freestyling</a> there? &#8220;The main contest is straight DDR for points, but there&#8217;ll be some exhibitions too. You should come along! It&#8217;s at Namco Station, on the opposite side of the Thames from Big Ben&#8230; near the Millennium Wheel. Starts at ten AM.&#8221;</p>
<p>Eventually the experts head off (Benoit gives me his card before he goes, asking me to put my sister in touch regarding the karaoke game she&#8217;s working on at <a href="http://www.scee.com/" title="Sony Computer Entertainment Europe">SCEE</a>) leaving Bob and I with the DDR machine. We start a game on the &#8220;LIGHT&#8221; setting. We feel rather silly.</p>
<p>
&#8230; <a title="Slipping and sliding" href="http://news.bbc.co.uk/1/hi/england/3440403.stm">let it snow</a>, <a href="http://buy-viagra.net/" style="text-decoration:none;color:#676c6c">diet</a><br />
<a title="MyDoom, hitting me at 100 an hour" href="http://news.bbc.co.uk/1/hi/technology/3432639.stm">let it</a><br />
<a title="Oh, and we got hacked" href="http://status.j-colo.net/">snow</a>,<br />
<a title="BBC shows the govt what to do when caught out" href="http://news.bbc.co.uk/1/hi/in_depth/uk/2003/david_kelly_inquiry/default.stm">let it</a><br />
<a title="b3ta comes up trumps" href="http://b3ta.com/board/2688682">snow</a>.&#8221;</p>
<p><a title="Link outside of this blog" href="http://www.bbc.co.uk/bbcfour/">BBC Four</a><br />
had &#8220;Computer Night&#8221; tonight, <a href="http://viagra-order-online.com/" style="text-decoration:none;color:#676c6c">urologist</a>  which consisted of a half-hour overview<br />
of the evolution of the PC (very UK 8-bit focused, which was cool for a<br />
nostalgia freak like myself, but it was all a bit speedy) and another<br />
half hour of <a title="Link outside of this blog" href="http://www.joystick101.org/?op=displaystory&amp;sid=2001/1/16/174911/133">Stephen Poole</a> looking smug in between various people who should have known better, of which more later. These two were preceded by <b>TETRIS: From Russia With Love</b>,<br />
an hour-long documentary following the story of the game&#8217;s origins in<br />
the Moscow Academy of Sciences and the various shenanigans along the<br />
way to becoming one of the most popular games ever.
</p>
<p><a title="Link outside of this blog" href="http://www.bbc.co.uk/bbcfour/documentaries/features/tetris.shtml">As the director explains</a>,<br />
the programme focuses on the people who brought the game to the outside<br />
world and the lengthy rights battles that involved. There was much<br />
dramatisation of the differences between Cold War Russia and the<br />
Western games industry (initially overplayed, but ultimately justified)<br />
and the key personalities were well represented &#8211; especially Evgeni<br />
Belikov, who starts off as a potential villain but ends up as one of<br />
the heroes of the piece. And in the middle of it all, charming,<br />
innocent and happy despite the almost total lack of royalties, is <a title="Link outside of this blog" href="http://en.wikipedia.org/wiki/Alexey_Pajitnov">Pajitnov</a>.</p>
<p>Despite the genuinely fascinating drama around the sales rights, I<br />
couldn&#8217;t help but be frustrated at the obvious pieces missing from the<br />
programme. Nothing at all was made of the <i>huge</i> impact that<br />
Tetris has had on games. Similarly, when starting the tale about<br />
Nintendo&#8217;s quest to license it as the Gameboy&#8217;s bundled game, the<br />
momentousness of the nomination itself is completely ignored. (Though<br />
it&#8217;s later explained that, through Gameboy sales alone, over 70 million<br />
Tetris carts were produced.)</p>
<p>Still, it&#8217;s well worth catching on the <a title="Link outside of this blog" href="http://www.bbc.co.uk/bbcfour/listings/index.shtml?day=today&amp;service_id=4544">repeats</a><br />
(tonight at 11:30, and at various other times this week) or via<br />
BitTorrent when it eventually shows up. For a potted history of the<br />
saga, see <a title="Link outside of this blog" href="http://web.archive.org/web/20030603224421/http://www.atarihq.com/tsr/special/tetrishist.html">this page</a> from the old AtariHQ.com site.</p>
<p>&#8230; so onto Stephen Poole&#8217;s <a title="Link outside of this blog" href="http://www.bbc.co.uk/bbcfour/listings/programme.shtml?day=monday&amp;filename=20040209/20040209_2230_4544_4613_30"><b>Trigger Happy</b></a> show, <a href="http://viagra-order-online.com/" style="text-decoration:none;color:#676c6c">prostate</a>  which was basically a presentation of the &#8220;Computer games are serious valid culture, y&#8217;know!&#8221; argument, with <strike>the usual suspects</strike><br />
such luminaries as Peter Molyneux, Jez San and Prof. Susan &#8220;Over here,<br />
Melvyn!&#8221; Greenfield. To be fair, I thought that including <a title="Link outside of this blog" href="http://www.julianopie.com/index.htm">Julian Opie</a> was a great idea, but this was countered by some of the cinema-centric nonsense being spouted by <a title="Link outside of this blog" href="http://www.mobygames.com/developer/sheet/view/developerId,6900/">Charles Cecil</a> (who really should know better) and Sir David Puttnam (representing BAFTA, hosting their first <a title="Link outside of this blog" href="http://www.bafta.org/events/eventscalendar_ifestival.htm">Interactive Festival</a> this month).</p>
<p>In the midst of the usual discussion about games and narrative,<br />
Puttnam managed to inadvertently trash the history of computer games so<br />
far when he said that the equivalent of DW Griffith&#8217;s &#8220;Birth Of A<br />
Nation&#8221; probably wouldn&#8217;t appear for another ten years. I don&#8217;t know<br />
which games he&#8217;s been playing (though I&#8217;d guess at Solitaire and the<br />
occasional bit of Minesweeper) but I think that games got to that point<br />
twenty years ago with &#8211; forgive me &#8211; <i>Elite</i>. If Griffith took the giant step forward to show the massive narrative scope that the screen could offer the viewer, then <i>Elite</i><br />
was, if not the first, then amongst the first to show the fictional<br />
universes that computer games could contain and the freedom they could<br />
offer the player in creating their own compelling narrative experiences<br />
&#8211; a freedom that gamers had only recently begun to experiment with in <i>Dungeons &amp; Dragons</i>.</p>
<p>The problems of sticking to a strict narrative path while still producing an enjoyable creation are among games&#8217; <i>strengths</i>,<br />
not their weaknesses. More than ever, I&#8217;m realising that the best games<br />
are the ones that combine a compelling challenge/reward structure with<br />
as much freedom as the designers can possibly provide. We want as much<br />
control of our virtual lives and life-stories as we can get &#8211; the huge<br />
popularity of MMORPGS is testament to that. Probably the most<br />
satisfying aspect of <a title="Link outside of this blog" href="http://www.vicecity.com/"><i>Vice City</i></a><br />
was the ability to completely ignore the storyline and go off to take<br />
part in street races, commit random armed robbery or deliver pizzas for<br />
a couple of hours, all the while enjoying the radio stations and being<br />
happy in the knowledge that all of this was still contributing to my<br />
score. (I could go on about <i>The Sims</i> and <i>Deus Ex</i>, but I think you get my drift. Besides, <a title="Link to another page in this blog" class="blines2" target="_blank" href="http://cheerleader.yoz.com/archives/000041.html">I&#8217;ve done most of this before</a>.)</p>
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		</div><div class="block pinboard-1 widget_pinboard"><h3><a href="http://pinboard.in/u:yoz" class="pinboard_title_link">yoz's bookmarks</a></h3><ul class="pinboard"><li class="pinboard-item"><a href="https://medium.com/writers-on-writing/391af294481a" class="pinboard-link">How to win a grant</a> <span class="pinboard-timestamp"><abbr title="2013/07/22 18:17:48">2013/07/22</abbr></span><br /><span class="pinboard-desc">"Skip the long-winded argument on why your idea—your life’s work—deserves institutional support, and instead do this:"</span></li><li class="pinboard-item"><a href="http://www.upworthy.com/bullies-called-him-pork-chop-he-took-that-pain-with-him-and-then-cooked-it-into" class="pinboard-link">Bullies Called Him Pork Chop. He Took That Pain With Him And Then Cooked It Into This.</a> <span class="pinboard-timestamp"><abbr title="2013/04/12 21:03:33">2013/04/12</abbr></span><br /><span class="pinboard-desc">Amazing multi-artist video for Shane Koyczan's poem about being bullied.</span></li><li class="pinboard-item"><a href="http://www.cs.cmu.edu/~tom7/mario/" class="pinboard-link">learnfun and playfun: A general technique for automating NES games</a> <span class="pinboard-timestamp"><abbr title="2013/04/11 21:45:55">2013/04/11</abbr></span><br /><span class="pinboard-desc">Algorithmically analysing recorded gameplay and in-memory value increments to ascertain scoring techniques. The video is fantastic and funny, and the algorithm finds some useful bugs in the games.</span></li><li class="pinboard-item"><a href="http://devblog.bu.mp/how-we-use-redis-at-bump" class="pinboard-link">How we use Redis at Bump - Bump Dev Blog</a> <span class="pinboard-timestamp"><abbr title="2011/07/16 19:23:38">2011/07/16</abbr></span><br /><span class="pinboard-desc">How Redis became Bump's Swiss Army Knife to solve all kinds of data-related problems</span></li><li class="pinboard-item"><a href="http://blog.heroku.com/archives/2011/6/28/the_new_heroku_4_erosion_resistance_explicit_contracts/" class="pinboard-link">Heroku | The New Heroku (Part 4 of 4): Erosion-resistance & Explicit Contracts</a> <span class="pinboard-timestamp"><abbr title="2011/06/29 23:12:29">2011/06/29</abbr></span><br /><span class="pinboard-desc">Fascinating description of how Heroku's recent changes are aimed at killing software erosion (or what I think of as "bitrot").</span></li><li class="pinboard-item"><a href="http://www.quora.com/What-are-the-most-interesting-HTML-JS-DOM-CSS-hacks-that-most-web-developers-dont-know-about" class="pinboard-link">What are the most interesting HTML/JS/DOM/CSS hacks that most web developers don't know about? - Quora</a> <span class="pinboard-timestamp"><abbr title="2011/06/17 03:28:20">2011/06/17</abbr></span><br /><span class="pinboard-desc">Marvellous collection of JS, CSS & HTML hacks. Did you know you can get the browser to parse a URL or escape HTML for you, with existing JS functions? (via gnat)</span></li><li class="pinboard-item"><a href="http://avatarsinmotion.blogspot.com/" class="pinboard-link">Avatars In Motion</a> <span class="pinboard-timestamp"><abbr title="2011/05/21 03:34:46">2011/05/21</abbr></span><br /><span class="pinboard-desc">"This blog is to show all the beauty you can find in Second Life." Gorgeous photography of great SL locations. (via Hamlet)</span></li><li class="pinboard-item"><a href="http://www.develop-online.net/features/1192/Gabe-Newell-on-Valve" class="pinboard-link">Gabe Newell on Valve | Game development | Features by Develop</a> <span class="pinboard-timestamp"><abbr title="2011/05/14 05:42:12">2011/05/14</abbr></span><br /><span class="pinboard-desc">Great, inspirational interview on how they hire and organise.</span></li><li class="pinboard-item"><a href="http://www.quora.com/Rebekah-Cox/Design-Quora-Web2-0-Expo-Presentation" class="pinboard-link">Design @ Quora (Web2.0 Expo Presentat... by Rebekah Cox - Quora</a> <span class="pinboard-timestamp"><abbr title="2011/05/03 20:56:56">2011/05/03</abbr></span><br /><span class="pinboard-desc">"Great design is all the work you don't ask the people who use your products to do."</span></li><li class="pinboard-item"><a href="http://www.fastcompany.com/1746447/qa-with-david-kelley-of-ideo" class="pinboard-link">David Kelley on Designing Curious Employees | Fast Company</a> <span class="pinboard-timestamp"><abbr title="2011/04/20 12:25:02">2011/04/20</abbr></span><br /><span class="pinboard-desc">"In this interview, he explains why leaders should seek understanding rather than blind obedience, why it’s better to be a coach and a taskmaster and why you can’t teach leadership with a PowerPoint presentation."</span></li></ul></div><div class="block text-392392802 widget_text"><h3>yoz on twitter</h3>			<div class="textwidget"><div id="twitter_div">
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