Yoz Grahame's Unresolvable Discrepancy

I came here to apologise and eat biscuits, and I'm all out of biscuits

Keep-Alive

Posted: March 1st, 2016 | 3 Comments »

Image sent: 200307181415

My cousin Shimmy Lerner (and my dad)

The trail of discarded data, visit architecture and identities grows forever longer, sale but slower and slower. Ten years ago, gastritis I’d sign up for a new app or site or social network every other day, but now I feel the accumulated weight even if I – and the rest of the world, and the machines on which they once lived – have forgotten ninety percent of them.

(Right now I’m trying another fun little toy, playing a game of chicken with my own lack of focus. If you’re reading this, I won. Given the quality of what I see myself bashing out, you lost.)

But some of those sites, most notably those that actually belong to me, are still there. Dormant, often broken, receiving fewer and fewer visitors. If my previous entry was a child, it’d be old enough to teach me Minecraft. Worse, it feels like half of these posts exist just to say, “Is this thing on?”

Well, here’s another one. I won’t even pretend that I’ll update more regularly, although I’d love to. It’d be nice to contribute to something entirely under my own control again. I constantly pay lip service to the Indieweb, always rooting from the sidelines, then continue dribbling my own output through the same sharecroppers. Tonight I’m feeling more bitter than usual about that.

I should, at the very least, prove that I remember how to do this, even if it’s just to myself. So I’ll blow through the pipes, resist the urge to tweak my blog template or turn this blather into anything more than a string of clichés, and hit “Publish”.

I suggest you do the same, just for old time’s sake.


3 Comments on “Keep-Alive”

  1. 1 Dave Porter said at 5:22 am on March 8th, 2016:

    Most esteemed Yoz. A crisis of the most extreme gravity is upon the world, and – only YOU can save Mankind.

    The Starlight Lines site is gone. Disappeared. Apparently no more. This has had the devastating effect of decreasing the average wonderfulness level of the planet by no less than 3,492 microchortles, which I’m sure you’ll agree warrants no less attention than Global Warming.

    HELP!

  2. 2 Dave Porter said at 5:26 am on March 8th, 2016:

    Eeek, almost forgot, so overcome was I by the enormity of the crisis which is upon us.

    The reason for the earlier observation is that it’s 30 years since the first broadcast of Hitch-Hikers and Radio 4 worked over the old H2G2 game. So I pointed some friends at it, and wanted to point them to the brilliant SL forums alongside a recommendation to try the Starship Titanic game, if they hadn’t already. And – no forums. No site, even. Deep Sadness.

  3. 3 Yoz said at 11:15 am on March 8th, 2016:

    Argh, yes. My apologies – I recently had to do a whole load of site moving and rejigging, and SLL isn’t back up yet. Thank you for the reminder! I’ve got a whole load on my plate on the moment so it may take me a few more days, but what is the world without the Starlight Lines forums?

Archive

The complete list of posts lives here.

yoz's bookmarks

  • How to win a grant 2013/07/22
    "Skip the long-winded argument on why your idea—your life’s work—deserves institutional support, and instead do this:"
  • Bullies Called Him Pork Chop. He Took That Pain With Him And Then Cooked It Into This. 2013/04/12
    Amazing multi-artist video for Shane Koyczan's poem about being bullied.
  • learnfun and playfun: A general technique for automating NES games 2013/04/11
    Algorithmically analysing recorded gameplay and in-memory value increments to ascertain scoring techniques. The video is fantastic and funny, and the algorithm finds some useful bugs in the games.
  • How we use Redis at Bump - Bump Dev Blog 2011/07/16
    How Redis became Bump's Swiss Army Knife to solve all kinds of data-related problems
  • Heroku | The New Heroku (Part 4 of 4): Erosion-resistance & Explicit Contracts 2011/06/29
    Fascinating description of how Heroku's recent changes are aimed at killing software erosion (or what I think of as "bitrot").
  • What are the most interesting HTML/JS/DOM/CSS hacks that most web developers don't know about? - Quora 2011/06/17
    Marvellous collection of JS, CSS & HTML hacks. Did you know you can get the browser to parse a URL or escape HTML for you, with existing JS functions? (via gnat)
  • Avatars In Motion 2011/05/21
    "This blog is to show all the beauty you can find in Second Life." Gorgeous photography of great SL locations. (via Hamlet)
  • Gabe Newell on Valve | Game development | Features by Develop 2011/05/14
    Great, inspirational interview on how they hire and organise.
  • Design @ Quora (Web2.0 Expo Presentat... by Rebekah Cox - Quora 2011/05/03
    "Great design is all the work you don't ask the people who use your products to do."
  • David Kelley on Designing Curious Employees | Fast Company 2011/04/20
    "In this interview, he explains why leaders should seek understanding rather than blind obedience, why it’s better to be a coach and a taskmaster and why you can’t teach leadership with a PowerPoint presentation."

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